using System.Collections.Generic;
using UnityEngine;

public class NewMainMenu_PostitNoteManager : MonoBehaviour
{
	[SerializeField]
	private List<Sprite> PossiblePostitNotes = new List<Sprite>();

	[SerializeField]
	private MeshRenderer[] PostitNotes;

	private void Awake()
	{
		MeshRenderer[] postitNotes = PostitNotes;
		foreach (MeshRenderer obj in postitNotes)
		{
			int index = Random.Range(0, PossiblePostitNotes.Count);
			obj.material.mainTexture = PossiblePostitNotes[index].texture;
			obj.material.SetTexture("_EmissionMap", PossiblePostitNotes[index].texture);
			PossiblePostitNotes.Remove(PossiblePostitNotes[index]);
		}
	}
}
